
PRODUCED IN PARTNERSHIP WITH


Nainy Sahani
Marketing Director, Tales of Us gGmbH

Nainy Sahani is a marketing and transformation consultant based in Berlin. With a background spanning multiple continents and sectors, she specializes in the integration of strategic content development and advanced technology solutions. Nainy has led significant initiatives to establish brand foundations and develop comprehensive marketing strategies, particularly in the digital content sectors. An accomplished speaker and advisor, she actively contributes to discussions and developments in digital marketing, sustainable practices, and gender parity in the tech industry. Nainy holds a Bachelor of Science in Electronic Media and a Diploma in Media & Communication, underpinning her passion for merging creative content with educational outreach in the digital landscape.
Showcasing Unity games with WebGPU: Lessons from the real world
Is WebGPU ready for primetime? We share real-world lessons from publishing a preview of World of Us, our Unity based open world game for children aged 8-10, directly in the browser. Learn what worked, what surprised us, and what we’d do differently as we rethought the first-time user experience from traditional client download to instant web experience server.
We’ll cover Unity template export, Terraform web architecture, localization strategies, Grafana analytics, and marketing integrations such as email capture. Whether you are a game developer, XR creator, or part of a DevOps team, you’ll leave with practical insights, pitfalls to avoid, and what it takes to ship a future-ready Unity experience on the Web without being afraid of a little MarTech.
