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PRODUCED IN PARTNERSHIP WITH

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Luca Leonardi

Game Developer - Web & Godot Specialist @ Rising Pixel
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Luca Leonardi, known online as LuxeL, is a game developer specializing in web-based games and the Godot engine. He focuses on the web gaming ecosystem, with experience publishing multiple games across different platforms.

He has experience in both indie and professional game development, through Rising Pixel, where he works on commercial web games for major platforms and clients. His work combines hands-on development with practical experience in publishing, design, and production workflows for browser-based games.

Is Godot Ready for Commercial Web Games in 2026?

Web gaming is growing fast, with platforms and publishers investing heavily in instant-play experiences. For developers focused on mobile, the web represents an increasingly attractive distribution channel. Is Godot ready for it?

In this talk, I’ll share my hands-on experience developing and publishing commercial web games with Godot, covering both the technical and business sides of the process. Through real projects, publisher feedback, performance data, and lessons learned, we’ll explore the current state of the web gaming market and evaluate whether Godot can meet the expectations of professional web development in 2026.

You’ll learn:
• Why developers should pay attention to web gaming in 2026
• What publishers and platforms expect from web games
• The strengths and limitations of Godot for web development
• Common challenges such as build size, loading times, and mobile browser performance
• Practical lessons from shipping commercial web games with Godot

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