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Kody Peterson

Sr. Director, Software Engineering | GDE Flutter
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Kody Peterson leads engineering teams at Foresight Sports, building apps that help golfers understand and improve their game through data and visualization. His work often lives where hardware, software, and user experience meet.

He started his career as a hands-on engineer and never fully left that mindset, staying close to architecture and technical decisions even as his role shifted toward leadership. He enjoys exploring how far modern frameworks like Flutter can be stretched when real product requirements demand it.

When not working on mobile systems, he’s usually experimenting with new tech, building side projects, or finding new ways to turn complex systems into simple user experiences.

One Core, Two Shells: Flutter from Mobile to Embedded

We made a bet that should have scared us more than it did: tear the UI framework out of our embedded product and rebuild the interface in Flutter.

These are precision measurement devices, not screens with a computer behind them. We already ran Flutter on mobile. The embedded front end was something else entirely. Betting our product experience on one shared core and two platform shells was either going to make us faster or set us back a year.

This is the story of that bet: the decision, the seam, the parts we had to build ourselves, and what we would tell anyone standing where we stood. The win was real. So was the work it took to get there.

Whether you run a Flutter mobile team or just wonder if Flutter belongs on hardware, come find out what it actually takes.

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